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	<title>Perplexed Labs &#187; perplexed</title>
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		<title>13 Years On The Web &#8211; A Retrospective, Part II</title>
		<link>http://blog.perplexedlabs.com/2008/12/19/13-years-on-the-web-a-retrospective-part-ii/</link>
		<comments>http://blog.perplexedlabs.com/2008/12/19/13-years-on-the-web-a-retrospective-part-ii/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 16:45:34 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[aol]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[game programming]]></category>
		<category><![CDATA[perplexed]]></category>
		<category><![CDATA[vb]]></category>

		<guid isPermaLink="false">http://www.perplexedlabs.com/?p=96</guid>
		<description><![CDATA[In Part I, I detailed the formative phases of our web development careers.  A providential encounter with a magazine article, tons of free time, inherent curiosity, youthful ambition were the perfect storm that threw us into the world of programming. At this time, Matt was admittedly more of a programmer than I was.  While our [...]


Related posts:<ol><li><a href='http://blog.perplexedlabs.com/2008/11/20/13-years-on-the-web-a-retrospective-part-i/' rel='bookmark' title='Permanent Link: 13 Years On The Web &#8211; A Retrospective, Part I'>13 Years On The Web &#8211; A Retrospective, Part I</a></li>
<li><a href='http://blog.perplexedlabs.com/2009/02/03/ad-revenue-as-a-business-model-eat-dinner-first/' rel='bookmark' title='Permanent Link: Ad Revenue as a Business Model &#8211; Eat Dinner First'>Ad Revenue as a Business Model &#8211; Eat Dinner First</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://www.perplexedlabs.com/2008/11/20/13-years-on-the-web-a-retrospective-part-i/">Part I</a>, I detailed the formative phases of our web development careers.  A providential encounter with a magazine article, tons of free time, inherent curiosity, youthful ambition were the perfect storm that threw us into the world of programming.</p>
<p>At this time, Matt was admittedly more of a programmer than I was.  While our web "programming" skills were roughly equal, Matt was also into C/C++ programming.  He wrote an Asteroids-like game to teach his brother math, and he would dissect gaming engines like the one used in Doom.  At one point we even thought of developing our own first person shooter based on our neighborhood and school, the premise being, we had to rescue everyone from zombies and aliens.  Again, youthful ambition, and not a bit of naivety.  Sometime in 1995 or 1996 we registered our first domain name, perplexed.com, with a $100 investment from my grandmother.  The name "perplexed" represented everything about us at the time: young and curious, but sometimes confused about the state of the world we were in.  Why did people do certain (illogical) things?  What were we going to do with our lives when we got to college?  Will the Knicks ever beat the Bulls in the playoffs?  It is my contention that perplexed.com is the greatest domain name ever registered, and I cannot articulate how angry we are with ourselves that we didn't renew it. More on that later</p>
<p><img style="padding: 2px !important; margin: 0px !important; border: 1px solid #D6D6D6;" title="title" src="http://www.perplexedlabs.com/wp-content/uploads/2008/12/title.jpg" alt="title" width="350" height="150" align="right" />We decided perplexed.com would host two different sites: Matt's Game Programming MegaSite, and my VB Programming MegaSite.  This arrangement allowed us both to build sites related to our interests.  We tried to keep the layouts the same so we'd have a consistent design across the domain; two frames, the left being the menu, the right being the content.  The color scheme was black background with white text.  We tried to make all our images using PhotoShop.  They came out ok in a cheesy way, as you'd expect from two programmers.  GPMega would focus on all aspects of game programming, especially engine design and DirectX.  Matt had a ton of C/C++ code up, as well as tutorials, links, software, and even a MIDI player so you can listen to a MIDI version of Van Halen's "Panama" while you browsed.  VBMega was concerned with Visual Basic programming, and the main focus was on programs that you could use to manipulate earlier versions of AOL.  For example, posting ASCII art in chat rooms, knocking people offline, pinging the service every few minutes so you wouldn't get knocked off, as well as other more nefarious features.  I ran this portion of the site, which allowed me to learn VB programming while at the same time piss off my friends by booting them off AOL over IM.  Everyone was a winner!</p>
<p>We made money the old-fashioned way, by selling ad space.  We signed up for various banner exchanges before settling with 24/7.  They had a different name back then, I just can't remember what it was.  In any case, the sites both grew very quickly, and the checks were arriving.  The first few months we made $150, then $200, then $300.  At the high point we were pulling in $1500 a month, strictly through ads.  When you're 15 years old in high school and you're walking around with that kind of money in your pocket, you feel on top of the world.  While the rest of our classmates ate the cafeteria food, we walked over to the deli across the street and treated ourselves to bacon egg and cheese sandwiches.  Going to the mall was fun: your girl wants some lunch?  No problem.  New shirt?  Done.  New programming book?  Buy two!  One month, perplexed.com accounted for a little more than 1% of the total ad impressions for every site that advertised with 24/7.  We were experiencing impressive growth.  Perhaps the most stunning thing to happen to us during this time was one day when we were in CompUSA.  Matt was leafing through a book, <a href="http://books.google.com/books?id=lRUj-nhQRu8C&amp;pg=PP25&amp;lpg=PP25&amp;dq=game+programming+megasite&amp;source=web&amp;ots=7vBe3xL25D&amp;sig=g5P08vACy_GZkHJfP1Cy6pKFb-4&amp;hl=en&amp;sa=X&amp;oi=book_result&amp;resnum=4&amp;ct=result">Tricks Of the Windows Game Programming Gurus</a>, when he saw GPMega mentioned!  We didn't even know the author had referenced us.  It was shocking; we were open-mouthed.</p>
<p>Unfortunately, all good things must come to an end.  In retrospect, the way Perplexed ended is sad indeed, and the only way I can explain it is stupidity.  In October of 1998, my family and I moved to another town, which was only 15 minutes away from where Matt lived, but to two kids with no cars who would now be going to different schools, it might as well have been a million miles.  We kept in touch and continued to hang out, but it was hard to run the sites at the time.  So many of our ideas came from lunchtime brainstorming, playing ball after school, or Friday night coding sessions.  Now that we weren't seeing each other on a day to day basis, the importance of the sites and the partnership that created them began to fall.  It sounds insane in this age of telecommuting, but back then we didn't know any better.  And priorities changed as we got older.  When you get a new car and you're hanging out with your girlfriend, and doing whatever high school kids do, who wants to be up at 3am on a Friday writing HTML and answering emails?  The nail in the coffin was the failure to renew the domain name.  To this day I don't know why we didn't do it.  I can't explain it; it was a stupid decision and one of the biggest regrets of my youth.</p>
<p>At this point, Matt and I are seniors in different high schools, preparing to attend different colleges.  We're still great friends but the lack of face time has meant that our priorities diverged a bit.  It's worth mentioning that my grades were better in high school and college after I moved away.  I failed out of Advanced Math in seventh grade, but got A's in Calc I, II, and III in college.  Go figure!  In all seriousness, the fact that Perplexed.com is now part of an ad farm is a huge source of pain and regret.  But all is not lost.  Stay tuned for Part III, where I will bring the story up to the present time, and offer my reflections on the business and pleasure of web programming.</p>


<p>Related posts:<ol><li><a href='http://blog.perplexedlabs.com/2008/11/20/13-years-on-the-web-a-retrospective-part-i/' rel='bookmark' title='Permanent Link: 13 Years On The Web &#8211; A Retrospective, Part I'>13 Years On The Web &#8211; A Retrospective, Part I</a></li>
<li><a href='http://blog.perplexedlabs.com/2009/02/03/ad-revenue-as-a-business-model-eat-dinner-first/' rel='bookmark' title='Permanent Link: Ad Revenue as a Business Model &#8211; Eat Dinner First'>Ad Revenue as a Business Model &#8211; Eat Dinner First</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>13 Years On The Web &#8211; A Retrospective, Part I</title>
		<link>http://blog.perplexedlabs.com/2008/11/20/13-years-on-the-web-a-retrospective-part-i/</link>
		<comments>http://blog.perplexedlabs.com/2008/11/20/13-years-on-the-web-a-retrospective-part-i/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 17:09:01 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[deltasoft]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[perplexed]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.perplexedlabs.com/?p=78</guid>
		<description><![CDATA[I am not a nostalgic person.  You cannot change the past, and as much as the past has shaped your present, the fact is, you live in that same present, today.  It's no use getting caught up in what you can't change, or worrying about a future that may never come.  However, that being said, there [...]


Related posts:<ol><li><a href='http://blog.perplexedlabs.com/2008/12/19/13-years-on-the-web-a-retrospective-part-ii/' rel='bookmark' title='Permanent Link: 13 Years On The Web &#8211; A Retrospective, Part II'>13 Years On The Web &#8211; A Retrospective, Part II</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I am not a nostalgic person.  You cannot change the past, and as much as the past has shaped your present, the fact is, you live in that same present, today.  It's no use getting caught up in what you can't change, or worrying about a future that may never come.  However, that being said, there are times when it's instructive to look back on your past and see how far you have come.  To some, this can be a depressing prospect, especially when you come to the realization that the potential of the past has not yet been realized, and may never be.  To others, this process is encouraging, a helpful reminder that hard work and persistence over time leads to success, whatever that term means to you.  But there's a third group, for whom the nostalgic process is a little of both, because, while the present reality might not be what we thought it would be so many years ago, there's also the realization that the process is ongoing, and it's not over yet.  I think I fall into this third category.</p>
<p><a href="http://www.perplexedlabs.com/wp-content/uploads/2008/11/cyberia.jpg"><img class="alignleft size-medium wp-image-79" style="margin: 1px 4px;" title="Cyberia" src="http://www.perplexedlabs.com/wp-content/uploads/2008/11/cyberia-217x300.jpg" alt="" width="217" height="300" align="left" /></a>In 1994, I met Matt at junior high orientation.  I didn't know it at the time, but I had met a kindred soul.  We both loved good rock music, were good at sports (we are still undefeated in 2-on-2 basketball), and strived to lead a logical, reasoned life.  We had also perfected the art of pulling good grades doing absolutely no schoolwork, but that's for another day.  But perhaps the shared interest that would define our friendship was the computer.  Back then Matt had a 486, I had a 386.  Matt was using Prodigy for internet access, I had AOL 2.0 at home, on a 14.4 modem.  Obviously we played video games (Carmen Sandiego?) but we also started messing around with batch file programming, and generally loved to tinker with our machines.  I cannot tell you how many times I have had to restore my computer from scratch due to the ramifications of excessive (and uninformed) curiosity.  In any case, in November of 1995, we came into contact with a magazine that would literally change the course of our lives forever.  Matt, having the more powerful computer, was into a game called Cyberia, which I remember having insane graphics for it's time.  We purchased the November 1995 issue of Electronic Entertainment magazine, which featured Cyberia.  In the back of that magazine was an article called "How To Make Your Own Web Page", which turned out to be a 3 page tutorial on basic HTML.  Really basic.  We read the article and were hooked.   We had to try this out.</p>
<p>The first time I tried to make an HTML page, I used MS Word.  It took me a few minutes to realize that the formatting that Word does to a document makes it pretty much unreadable to a browser.  The only plain-text editor I had was Notepad.  And so I started using Notepad.  To this day, 13 years later, I code every single file by hand, be it a stylesheet or a PHP script, in a text editor.  Ok, I confess: I had a job after college where I was doing J2EE development and we used IBM WebSphere Development Studio, but Java is such a pain to develop with, I think I can be forgiven for using an IDE!  And in college I did take  VB class, but I was forced to, so don't hold that against me.</p>
<p>Anyway, fast forward a few months through many late night "coding" sessions, constantly tweaking the layouts of our pages (F5 became the most used key on my keyboard), and searching for awesome animated gifs (spinning globes!) and we were experts in the art of webpage creation.  We used AOL's free homepages at the time, because 13 year olds didn't have the money for hosting back then, which was ridiculously expensive compared to today's options.  We formed a fake company called "DeltaSoft".  Our first homepages were really just links to sites we liked, and some information about us.  Nothing crazy.  The first big idea we had was conceived at a sleepover, in the early hours of the morning.  We were going to Action Park the next day with my church's youth group, and we were hanging out in the living room drinking iced tea and eating popcorn (late night snack of champions).  We were talking about what we could do with DeltaSoft, and we had the idea of starting the DeltaSoft Network.  Basically our two separate sites would be part of a larger umbrella site of homepages.  We could let others join the DeltaSoft network and start their own homepages.  We would need hosting space, to be sure, and we weren't sure how exactly program with something dynamic like that.  The thought of making money hadn't crossed our minds yet.  Call us naive.  In retrospect, this idea was like the social networking sites of the present.  At the time, however, we didn't realize that there already existed such a service.  Anyone remember <a href="http://en.wikipedia.org/wiki/GeoCities">GeoCities</a>?  But it didn't matter.  Excited by the possibilities of a network of separate but related websites, we set to work.  What would the content be?  That was yet undecided.  What would drive visitors there?  Still undecided.  But we had an idea and we were going to execute it.</p>
<p>Stay tuned for Part II later this week, in which we become 15 year high school students making $1500 a month from our websites, and are able to purchase bacon, egg, and cheese sandwiches for lunch, making our classmates jealous.</p>


<p>Related posts:<ol><li><a href='http://blog.perplexedlabs.com/2008/12/19/13-years-on-the-web-a-retrospective-part-ii/' rel='bookmark' title='Permanent Link: 13 Years On The Web &#8211; A Retrospective, Part II'>13 Years On The Web &#8211; A Retrospective, Part II</a></li>
</ol></p>]]></content:encoded>
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